Original Mario Game Cheat

  1. Super Mario Game Boy Cheats
  2. Original Mario Game Cheats
  3. Super Mario Matching Game Cheats
  4. Paper Mario Cheat
  • Mario hacks, cheats, glitches. How to play and hack the flash game Mario Games. Watch this video tutorial to learn how to hack Mario Games with Cheat Engine 5.5 (09/30/09). Download Cheat Engine. Description of the app on Softendo: Mario Games is a compilation of three action games.
  • Get the latest Super Mario Land 2 cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for Game Boy (GB). CheatCodes.com has all you need to win every game you play!

Super Mario Game Boy Cheats

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Super Mario Bros. And New Super Mario Bros. References; Reach the goal with a time of 11, 22, 33, 44, 55, 66, 77, 88, or 99 to see from one to nine fireworks. Super Mario Bros. Reference; Complete the first level or any level while rescuing a captured toadstool in single player mode to hear end of level music from Super Mario Bros. Get to World 1-2 as Raccoon Mario, with the tail. Climb the hill at the beginning and jump over the horizontal pipe. Stand there for a bit and a whole bunch of Goombas will start walking out of the. Finish Super Mario Bros. And you’ll unlock hard mode, with different enemies appearing. In the original game, hard mode was only available until you turned off the Nintendo Entertainment System! A sealed copy of Super Mario Bros. Just sold at auction for $114,000, which is a new record for the sale of a single game. Bet the owners of the $100,000 one, which is an earlier printing, feel.

Get the latest Super Mario Bros: Classic NES Series cheats, codes, unlockables, hints, Easter eggs, glitches, tips, tricks, hacks, downloads, hints, guides, FAQs, walkthroughs, and more for Game Boy Advance (GBA). CheatCodes.com has all you need to win every game you play!

Use the above links or scroll down see all to the Game Boy Advance cheats we have available for Super Mario Bros: Classic NES Series.

Continue Game After A Game Over

If you ever find yourself with a Game Over, and you would like to continue fromwhat world you were on, wait for the 1/2 Player select screen, then hold A andpress Start. Now you will start at the first level of the World in which youobtained the Game Over from. For example, if you got the Game Over from 7-3, youwill start over again at 7-1

Shoot Fireballs As 'Small Mario'

Go to either 1-4, 2-4,3-4, etc. and get to Bowser. Make sure you are Big Marioand try to jump over Bowser or run under him. Stand near the Axe and Bowser willstart to walk towards you. As he gets near you, jump high, and touch Bowser andthe Axe at the same time. If you do it correctly, you will hear the sound as ifyou were to shrink, but you will just flash and stay as Big Mario. Go to the nextstage, and get a Mushroom. (Yes, there will be a Mushroom instead of a FireFlower.) When you touch the Mushroom, you will shrink. Then get a Fire Flower,and you'll have Fire Power as Small Mario. (Note: after you do the Bowser/Axetrick, enemies that touch you will be able to kill you when you are Big Mario.When they touch you while you are Small Mario after getting the Mushroom or FireFlower, you will turn back into Big Mario.)

Level Warp

During World 1-2, go to the end of the level and get on the rising platforms. Nowjump onto the top of the level and go right until you reach three pipes. You cannow warp to either World 2, 3 or 4.

Level Jump

In world 4-2 you will come across a moving platform. Jump past the platformsuntil you see a ledge with three blocks. Go left of the first block and jump, youwill reveal a secret block. Go over under the second block and jump (remember toleave the space under the first block empty) and jump under the third block toreveal another hidden block. Jump on top of the blocks and start destroying theblocks until you find a vine growing out one of them. Climb up the vine to reachan area with lots of coins. Go right until you find some stairs. Jump on top ofthem and walk to the right. Now you can warp to levels 6, 7, and 8.

Fireworks At End Of Level

Original Mario Game Cheats

Original Mario Game Cheat

Super Mario Matching Game Cheats

To get fireworks to go off after you beat a level, simply finish the level whenthe last number in the Time is either a 1, 3, or 6. The number of fireworks youget depends on the number. So finish a level with 106 remaining, and you'll get 6fireworks to explode. Plus, you get bonus points for each firework that goes off.

We have no cheats or codes for Super Mario Bros: Classic NES Series yet. If you have any unlockables please submit them.

We have no unlockables for Super Mario Bros: Classic NES Series yet. If you have any unlockables please submit them.

Cheats

We have no easter eggs for Super Mario Bros: Classic NES Series yet. If you have any unlockables please submit them.

Paper Mario Cheat

Glitches World -1

To get to World -1, complete the first level and get to the end pipe in thesecond level as Big Mario. Do not enter the pipe. Instead, stand on top of thepipe and destroy the two blocks to the left of the block touching the end pipe.You must jump through the block touching the end pipe and through the end pipebackwards. This can be a little difficult. When you glitch through the wall, gointo the first pipe you come to. World -1 is an underwater level. What makes itdifferent from other levels is the fact that once you finish the level, it takesyou right back to the beginning of it. Because of this, it can't be completed.

  • BB64-64D7 - Time never runs out
  • C264-64D7 - Infinite time
  • AA64-64D7 - Super-fast clock
  • DF64-A7D7 - Extra life at one coin
    DF67-AFA7
  • 7464-A7D7 - Extra life at 50 coins
    7467-AFA7
  • 14B4-6F07 - Start with 99 lives
  • B1B4-6F07 - Mario has a halo on the map screen, F1 lives, and the game is over when you die once
  • 31B4-6F07 - Mario has a halo on map screen, only has one life.
  • CBB7-6D67 - Start as Caped Mario
    D4B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Fiery Mario
    D7B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as a red faced Mario
    D0B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario. Grab a Mushroom to become invincible
    DBB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as nodding Mario. Grab a Mushroom to get a 1-Up
    FDB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario. Grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used.
    47B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    59B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get any item to put a shelless turtle in reserve
    55B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna Plant and get a giant 'Bullet Blob' in reserve
    5BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    6DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    64B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    67B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    66B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    6BB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Mario drives without benefit of a car
    C9B7-6DA7
    3CB7-6FD7
    69B7-6F07
  • CBB7-6D67 - Start as Mario with an extremely strange walk, get a Fire Flower to put a glitched ghost in reserve
    2DB7-6DA7
    3CB7-6FD7
    69B7-6F07
  • D0B7-6DA7 - Start as a red-faced Mario in need of a chiropractor
    3CB7-6FD7
    69B7-6F07
  • DBB7-6DA7 - Start as Sub-Zero Mario - grab a Mushroom to become invincible
    3CB7-6FD7
    69B7-6F07
  • FDB7-6DA7 - Start as nodding Mario - grab a Mushroom to get 1-Up
    3CB7-6FD7
    69B7-6F07
  • 47B7-6DA7 - Start as Mario- grab a Mushroom and it turns into a Pirahna plant, a star is moved into your inventory which glitches the game if used
    3CB7-6FD7
    69B7-6F07
  • 59B7-6DA7 - Start as hovercraft Mario, get any item to become invincible with a Bullet Bill in reserve
    3CB7-6FD7
    69B7-6F07
  • 55B7-6DA7 - Start as hovercraft Mario, get any item to put a shell-less turtle in reserve
    3CB7-6FD7
    69B7-6F07
  • 5BB7-6DA7 - Start as hovercraft Mario, get a Mushroom to turn it into a Pirahna plant and get a giant 'Bullet Blob' in reserve
    3CB7-6FD7
    69B7-6F07
  • 6DB7-6DA7 - Start as hovercraft Mario, get a Mushroom to put a flying key in reserve
    3CB7-6FD7
    69B7-6F07
  • 64B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put an invisibility flower in reserve, or a Mushroom to turn invincible and get a football Koopa in reserve
    3CB7-6FD7
    69B7-6F07
  • 67B7-6DA7 - Start as hovercraft Mario, get a Fire Flower to put a magic squished dinosaur in reserve which will let you clear the round instantly if collected
    3CB7-6FD7
    69B7-6F07
  • 66B7-6DA7 - Start as Sub-Zero Mario, get a Fire Flower or Mushroom to put a 1-Up Mushroom in reserve, use that or any other 1-Up Mushroom to put a Yoshi in reserve
    3CB7-6FD7
    69B7-6F07
  • 6BB7-6DA7 - Start as Mario with a strange walk, get a Mushroom for Yoshi's thank-you message
    3CB7-6FD7
    69B7-6F07
  • C9B7-6DA7 - Mario drives without benefit of a car
    3CB7-6FD7
    69B7-6F07
  • 69B7-6F07 - Start as red spazms mario (lose it when hit or die, so use Galoob's codes to keep your big etc)
  • 31B7-6F07 - Start as Super Mario
  • CBC4-6DAD - Start button has no effect
  • CBC5-6DAD - Start and select button combo makes the game pause forever
  • CBCA-6DAD - Whenever you land hard on the ground via the cape, you die
  • 0BCD-AF6F - At the beginning of a level you go to the Yoshi bonus stage and when you fall the level is beaten!
  • 61CB-AF6F - Nintendo Presents, BO
  • CB28-DF6D - Keep powerups when you fall and die
  • D322-D4DD - Get more lives when you die
  • DE22-D4DD - Die after losing one life
  • BB22-D4DD - Lose every life except one when you die
  • C022-D4DD - Says 'game over' after every life
  • C222-D4DD - Infinite lives
  • EE28-6F6F - Runs super fast without holding down run; turn around with spin jump
  • EE2D-AF6F - Run super fast one direction; hard to control
  • EE2C-AF0F - Floating Mario
  • DD2C-AF6F - Holding B allows you to fly to the top of the screen, sometimes off screen. Good code, but can be a problem in caves.
  • DF2C-AF6F - Mega-jump
  • D42C-AF6F - Super jump
  • D02C-AF6F - Low jump
  • DE2C-AF6F - Bogus jump
  • 5A2C-AF6F - Mario shakes repeatedly and if you hold A or B and down you can go through the floor sometimes. This is very useful in case you want to get somewhere that you can't below you. You have to quickly press A or B twice and then hold to get him off the ground and flying
  • CF2C-AF6F - Fiying ability
  • 842C-AF6F - Skitz jumps
  • A52C-AF6F - Mario shakes. He can't go through the floor like he can in the other code. The good thing is that you only have to press and hold A or B once to get him off the ground
  • 232C-AF6F - Jackhammer jump
  • 3D2C-AF6F - Weird jump. (Dosen't work with a cape)
  • 312C-AF6F - Bunny/moon Jumps
  • EE2C-AF6F - To-the-moon jump, flying helicopter spin
  • 4B2C-AF64 - Mario can only jump about an inch high
  • E82C-AF64 - You can climb and fall just like the original except much faster
  • DD32-6DAD - Invincibility
  • D732-6DAD - Low gravity in levels over water
  • D032-6DAD - Phony invincibility
  • D532-6DAD - No music
  • D332-6DAD - Dragon coins change little Mario into Luigi
  • 7732-6DAD - Fake Fire mario (red suit, no fireballs)
  • 9D32-6DAD - Black Mario
  • 5332-6DAD - Invisibility
  • 4832-ADAD - After you get a powerup, Mario's head will always face left, even while walking/flying/jumping right!
  • CBEA-6DAD - You can swim in every level.
  • D2E5-A7AD - Extra life with every Dragon Coin
  • CBED-6DDF - Keep powerups when hit
  • CBED-6D0F - Keep powerups when hit; invincible shell-less turtle drops from item box if anything is in it
  • CDED-6D6F - Instantly shrink when you get hit
  • CBED-6DAF - Glitched graphics when shrinking
  • CBED-6FDF - One hit kills even when large
  • CBEF-6F6F - Super stomp - run into any enemy from the side when small and you will be propelled upwards and stomp them!
  • CBEF-67AF - Shrink/die instantly
  • CBE4-6DDF - Shrink when hit ultra fast
  • 0DED-AFDF - Regular nighttime
  • 07ED-AFDF - No background
  • 00ED-AFDF - Nighttime for pros
  • 9EED-AF6F - Screen is upside down when you play.
  • 40EC-AFDF - Sickening
  • EEEC-AFDF - Motionless
  • DFCE-64A0 - Little Yoshi grows after eating just one enemy
  • DECE-A4A0 - Little Yoshi doesn't grow big