Cheat Game War Of The Monster

This cheat needs to be activated first in order to activate the cheat MEGA UNLOCK CODE. No text will be displayed, only a sound will be heard. D-Pad Down, D-Pad Down, Triangle, Square MEGA UNLOCK CODE Unlocks everything in the game. You first need a special attack available in order for this to work. Then enter the cheat TIMER ENABLE.

Mail has been fixed; you should now be able to confirm your e-mail address, watch pages, and the like.
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  • To get the 2 hidden monsters and all the costumes you must beat the game. You will see little dots and toxic signs throughout the game. They mean: Green Dots= +5 health Green Toxic Sign= +25 or +100 health Blue Dots= +10 energy Blue Toxic Sign= +100 energy Sharp objects will impail you if they hit. Toget rid of it, quickly tap X over and over.
  • War of the Monsters is a uncomplicated fighting game that anyone can pick up and engage in. The control scheme is straightforward - you to a certain extent need only four buttons. You'll spend the main part of your time running, jumping, and attacking. Every now and then you'll throw an object or carry out a.
  • Neo Monsters is a fascinating strategic game which sense consists in battles 4 on 4 between two teams, each of which can have up to 16 monsters. The step-by-step system of fights will help to think up powerful strategy, but using in Neo Monsters hack, you will create more reliable way to defeat your enemies.
  • War of the Monsters for PlayStation 2 cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need.
  • During any mode in game, perform the following steps using the default control scheme: 1) Empty your stamina meter (tapping forward forward to dash will deplete it quickly) 2) Hold L1+L2+R1+R2.
  • War of the Monsters, not your typical fighting game. edit edit source 'We didn’t want to rehash the old 2D fighters; we wanted to create a new gameplay experience within the combat genre. The fighting game has been stuck in a rut for the last few years and we wanted to break out with a fresh concept.
War of the Monsters

Also known as: Kaijuu Daigekisen: War of the Monsters (JP)
Developer: Incognito Entertainment
Publisher: Sony Computer Entertainment
Platform: PlayStation 2
Released in JP: March 25, 2004
Released in US: January 14, 2003
Released in EU: April 17, 2003

This game has unused areas.
This game has unused code.
This game has unused graphics.
This game has unused cinematics.
This game has unused text.

This game has a prototype article

Ps2 War Of The Monsters

War of the Monsters is a 3D fighting game starring a wide variety of giant monsters. The game pays homage to Kaiju and 1950s Sci-Fi movies.

Unused Character Movies

Within the MOV file on the game disc, under the names Mantis.pss and Robot.pss, there are what seem to be test animations for the characters Preytor and Robo-47 respectively.

  • Animation of Preytor

  • Animation of Robo-47

Unused Character Portraits

  • Zorgulon

  • Kineticlops

  • Ultra-V

The image of Kineticlops appears twice, under the names 'Energy' and 'Spider', suggesting other characters were planned during development. The image of Ultra-V also appears twice, under the names 'Shogun' and 'Ogre'.

Unused Levels

Unused levels can be accessed with GameShark/Codebreaker for the NTSC-U versions of the game below. The maps are: Training, Lake Powell, and Tokyo Deathmatch. Lake Powell's internal name is 'canyon1'. Training has no textures but a ton of powerups. Lake Powell and Tokyo Deathmatch also have a beta HUD, Health, Energy, and Clocking pickups. The pause menu is also different. Lake Powell also contains beta missile pickups that act like a fuel truck when thrown.


Codes to access the levels:


Replace ?? with:

Or a code to put all maps in 1P Free for All mode:

Unused Text

Unused text within any game mode can be seen here but go unused:

  • Unused text suggesting that when countering you would automatically counterattack.

  • A message displayed when at low energy. Normally, an icon is used.

Hidden Cheats

An entire set of cheats can be enabled. In order to input them, follow the steps below:

  1. Empty your energy gauge completely. You will see bubbles over your character if done right.
  2. You now have a limited amount of time to input the cheat, CODE ENABLER. Hold all the shoulder buttons (L1+R1+L2+R2) and while holding them, press this set of inputs to enable CODE ENABLER: D-Pad Down, D-Pad Left, Circle, D-Pad Down. You should hear a sound if done correctly.
  3. Wait approximately eight seconds (don't wait too long or the cheat above will reset!) You're free to dodge enemy fire in the meantime.
  4. Now, input this set of button inputs while holding all of the shoulder buttons again (L1+R1+L2+R2): Triangle, D-Pad Down, Square, D-Pad Up. If done correctly, you should see the text, CODES ENABLED in the top left corner of your screen.

You can now input all of the cheats below.


Make sure while inputting any cheat below, you are holding all of the shoulder buttons (L1+R1+L2+R2) during the process. If anyone dies while codes are enabled, they will all reset and you will need to do the entire process over again. This cheat system was later used in Twisted Metal: Black.

Button InputsCheatNotes
D-Pad Down, D-Pad Left, Circle, D-Pad DownCODE ENABLERYou must activate this cheat first before enabling the cheat, CODES ENABLED.
No text will be displayed, only a sound will be heard.
Triangle, D-Pad Down, Square, D-Pad UpCODES ENABLEDEnables the use of cheats.
In order for this cheat to work, you must first wait eight seconds before activating (after enabling the cheat above).
Taking too long will result in the cheat above to be reset.
X, X, D-Pad Up, D-Pad DownKILLER ATTACKSOne hit kills enemies.
D-Pad Right, D-Pad Left, D-Pad Down, D-Pad UpINVINCIBLEGrants unlimited health.
D-Pad Down, D-Pad Down, X, TriangleENERGYGrants unlimited energy.
D-Pad Up, Triangle, D-Pad Right, SquareGOD MODEGrants unlimited health and energy.
Square, Circle, D-Pad Up, XRAPID FIREHold Square to constantly fire.
X, X, Square, CircleSUPER HOMINGExtends the auto lock-on range when shooting or throwing an object.
Triangle, Circle, X, SquareTIMER ENABLEThis cheat needs to be activated first in order to activate the cheat MEGA UNLOCK CODE.
No text will be displayed, only a sound will be heard.
D-Pad Down, D-Pad Down, Triangle, SquareMEGA UNLOCK CODEUnlocks everything in the game.
You first need a special attack available in order for this to work.
Then enter the cheat TIMER ENABLE.
Wait around eight seconds after activating TIMER ENABLE then input this cheat.
Triangle, Square, X, CircleDISABLE ALL CODESDisables all cheats. You will need to enable TIMER ENABLE first than wait 8 seconds. You will teleport if done correctly.
D-Pad Up, D-Pad Up, X, CircleUnknownAppears to have the same effect as TIMER ENABLE.
In order for it to make a confirmation sound, you cannot have a special. It doesn't appear to do anything else.

Cheat text strings:

  • When codes are enabled, this message appears.

  • The message displayed when turning on MEGA-UNLOCK CODE. This cheat unlocks everything.

Alternately, there is one more cheat that cannot be inputted with button inputs below. You will need a cheat device for this unused cheat.

This code activates all the map effects in the game. Earthquake, tsunami, etc, and one hit kills bosses.

Unused Online Play and Modes

Titled 'Monsters - Online'. All of these modes are found within the network section of the game's code and are mostly complete. On the root of the DVD, you can find a file named'HOSTS.TXT', where it would at one point have held the main IP addresses to connect to. It is suggested that this mode was cut early on as the monster names are different. Within the list of player values you could choose from, the ID for Goliath Prime is present as well. You could also have CPU players in online matches. The unused modes in online are titled:

Old Monster Names (unique to network mode)

To do:
Find a way to restore the menu.
(Source: Original TCRF research)

Odd Goliath Prime Texture

Goliath Prime has two costumes within the game. His second costume as seen in the final game is used, however his first costume displays work in progress textures as seen here:

Character Artwork

Within the MOV folder are images stored in .pss format, showing early artwork or concept art of some characters.

  • Art of Raptros

  • Art of an early Magmo

  • Art of Togera, in a much more Godzilla-esque appearence

  • Art of Congar, looking more like King Kong compared to his final appearence

  • Art of what may be a very early version of Agamo

Placeholder Cinematics

  • Placeholder cinematic for Raptros's origin

  • Placeholder cinematic for Zorgulon's origin

After completing arcade mode with a character, a cinematic of how they were created is shown. The unlockable characters Raptros and Zorgulon do not have these cinematics. The Dragon Genesis and Alien Genesis placeholders imply that they were planned to receive them.

  • Act 1 intro movie placeholder

  • Act 2 intro movie placeholder

  • Act 3 intro movie placeholder

  • Transformation movie placeholder

It is unknown what these placeholders were replaced by in the final game, if anything.

Placeholder Stage Icons

  • Bay Town

  • Mini Bay Town

  • Metro City

  • Tsunopolis

  • Tsunopolis and an overlay of an unknown mode called Death Match

  • Gambler's Gulch

  • Volcano

  • Lake Powell

  • Another view of Lake Powell?

Early Title Screen?

Intro_S.pss shows that the title of the game was once Battle of the Monsters.

Retrieved from 'https://tcrf.net/index.php?title=War_of_the_Monsters&oldid=718052'
War of the Monsters
Developer(s)Incognito Entertainment
Publisher(s)
  • WW:Sony Computer Entertainment
  • JP:Capcom
Designer(s)Eric Simonich
Composer(s)Chuck E. Myers
Brady Ellis
Platform(s)PlayStation 2, PlayStation Network, PlayStation 4
ReleasePlayStation 2
  • NA: January 14, 2003
  • EU: April 17, 2003
  • JP: March 25, 2004
PlayStation Network
PlayStation 4
  • NA: December 5, 2015
Genre(s)Action, fighting

War of the Monsters is a 3Dfighting game for the PlayStation 2 developed by Incognito Entertainment and published by Sony Computer Entertainment. The game was released on January 14, 2003 in North America and April 17, 2003 in Europe. It was later released in Japan on March 25, 2004.

The game is set in the aftermath of an alien invasion of Earth where their hazardous fuels have spawned giant monsters that battle one another in city environments. The game pays homage to kaiju films and 1950s science fiction films.

Gameplay[edit]

Monsters battle in a city environment.

In War of the Monsters, players take the roles of large monsters in city environments. The game plays as a fighting game yet works differently from the traditional one-on-one structured rounds. Instead, fights can include up to 4 players in a four-way simultaneous fighting structure. The camera is in third person perspective, allowing the player to focus solely on their character.[1]

Monsters have two status bars in each game, health and stamina. Like the standard fighting game formula, every time a monster takes damage, their overall Health bar drops until it is completely depleted, resulting in player defeat. Stamina determines how much energy a monster can attack with.[2] The bar drops if a monster picks up another foe or performs a ranged attack. If the bar is full, a monster can perform special attacks, whereas if the bar is completely drained, they become temporarily unable to use basic attacks (they can still throw and attack with items however, which adds energy to the bar and helps an empty bar recover faster).[3]

Also unlike most fighting games, players are allowed to roam freely within the city area, which allows climbing of jumping from buildings and cliffs. Monsters can use the environment to deal out damage to their foes by making weapons of various objects found within the city, such as vehicles and rubble as projectiles, steel girders and stone columns as clubs and radio antennae as a spear to impale others, temporarily stunning them.[4] There are also some environment pick-ups, which can increase health or stamina, appearing as green or blue orbs and floating radioactive signs.[5] Buildings can be destroyed if a monster directly attacks or is thrown into it. In some cities, taller buildings can topple over sideways that can crush other monsters, killing them instantly.In the Adventure mode, along with a series of set fights with other monsters, boss battles are also present. They are much larger than the standard playable monsters and required certain strategies to defeat. 'Tokens' can also be earned through Adventure mode, which can be spent at the 'Unlocks' shop to unlock more cities, monsters, and monster skins. And you also can unlock mini-games like dodge ball or city destruction.[6]

Code Of War Game Cheats

Multiplayer options allow two players via split-screen, which can be set to merge into one screen when both players are close enough to fit on the same screen.[7]

Characters[edit]

Cheat
  • Congar
  • Robo-47
  • Ultra-V
  • Preytor
  • Togera
  • Kineticlops
  • Magmo
  • Agamo
  • Raptros
  • Zorgulons
  • Goliath Prime
  • Vegon
  • Cerebulon
Monster hunter cheats

Plot[edit]

Each level of the game features a fictional movie poster that includes the game's monsters.

The plot is set in the 1950s where a fleet of alien flying saucer warships invade the Earth, causing massive damage. The scientists of the world's nations manage to create a series of secret weapons, which, when activated, let loose shock waves that short-circuit the saucers and cause them to crash. Unfortunately, the flying saucers were all fueled by a green radioactive liquid, which leaked out as they crashed. Through this, the fuel infects animals, humans, and robots, turning them into giant mutant monsters, creating a war for supremacy among them. The player acts as one of these monsters and battles against the rest in fictional cities across the globe and the remaining UFOs.

The story mode of the game starts out in Midtown Park where a giant mutant ape called Congar defeats a wave of military forces but is fought and defeated by the lead monster.

In Gambler's Gulch, the lead monster also defeats the reptilian beast, Togera. After Togera's defeat, a military class mech called Robo-47 and the military show up and attack the lead monster but are defeated as well. At a military base at Rosedale Canyon, the lead monster is confronted by a horde of irradiated giant ants and a mega robot, Goliath Prime. Prime and the ants are all defeated.

In Metro City, the military decide to test their new weapon, Mecha-Congar, on the giant mantis Preytor, who was attacking the city. Before they could fight the lead monster appears and defeats them both. The lead monster then travels to Century Airfield and defeats twin Raptros dragons.

Then, at the Atomic Island power plant, the lead monster defeats a swarm of Kineticlops, living electrical monsters, by causing a nuclear meltdown. In the resulting ruins, the lead monster must battle a large, three headed plant creature called Vegon.Two Robo-47s stop a UFO attack in scenic Baytown and then try to slay the lead monster. Both are repelled and beaten.In the Pacific island of Club Caldera, the rock monsters Magmo and Agamo fight each other with the lead monster caught in the middle. Both are beaten.

After defeating two Ultra V robots at 'Tsunopolis', the lead monster is abducted by a UFO that takes it back to the mothership. There the lead monster has to fend off three Zorgulons before being abducted once more when the mothership explodes, causing the UFO to crash into the North American city of Capitol. There, the alien leader Cerebulon attacks in a multi-layered tripod battle suit. After Cerebulon is defeated, the lead monster victor watches as the last part of Cerebulon, a small timid insect like creature flees. A short movie is shown about the monster's origin depending on who the player chooses. The only exceptions are Raptros the dragon and Zorgulon the alien creature who has their own ending with roar in victory.

Reception[edit]

Reception
Aggregate score
AggregatorScore
Metacritic80/100[8]
Review scores
PublicationScore
AllGame[9]
EGM7.67/10[10]
Eurogamer8/10[11]
Famitsu27/40[12]
Game Informer6/10[13]
GamePro[14]
GameRevolutionB−[15]
GameSpot7.4/10[16]
GameSpy[17]
GameZone8.2/10[18]
IGN8.9/10[19]
OPM (US)[20]
Entertainment WeeklyA−[21]
Maxim10/10[22]

War of the Monsters received 'generally favorable reviews' according to video game review aggregatorMetacritic.[8] In Japan, Famitsu gave it a score of three sevens and one six for a total of 27 out of 40.[12]

Most reviewers praised the game's style and monster roster, being a homage to classic monster movies. IGN stated that 'the game draws its inspiration from movies like The Beast From 20,000 Fathoms, King Kong, and Godzilla, the characters immediately appear to be Inspired by from the great Ray Harryhausen', going on to say 'each of the game's 10 gigantic beasts are as fun to play as they are to look at'[19] while GameSpot said 'a slick presentation gives the game the style of an old drive-in movie or news telecast, and it really works well to accentuate the game's retro theme and characters.'[16] The publication later named it the second-best PlayStation 2 game of January 2003.[23]

The

GameSpy was equally impressed, noting the destructible environments, that 'WotM captures the joy of destruction more so than any game I've ever played. Did you think knocking over buildings was fun in Rampage? It's ten... no, twelvety times better in WotM'.[17]Game Informer, however, complained about certain aspects of gameplay, that 'the unblockable attacks are just downright unfair' and that 'the lazy camera produces numerous blind spots throughout a battle'.[13]Game Revolution noted AI issues, that 'the monsters routinely demonstrate a strong sense of self-preservation', which they called 'extremely frustrating behavior'.[15]

See also[edit]

  • King of the Monsters, an earlier series of games with a similar plotline.
  • Rampage, an earlier series with similar monsters.

War Of The Monsters Pc

References[edit]

  1. ^Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Computer Entertainment. pp. 6–7.
  2. ^Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 7.
  3. ^Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 10.
  4. ^Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 11.
  5. ^Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 12.
  6. ^Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 4.
  7. ^Sony Computer Entertainment, ed. (2003). War of the Monsters instruction manual. Sony Computer Entertainment. p. 5.
  8. ^ ab'War of the Monsters for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved March 30, 2016.
  9. ^T.J. Deci. 'War of the Monsters - Review'. AllGame. All Media Network. Archived from the original on November 14, 2014. Retrieved March 30, 2016.
  10. ^EGM staff (February 2003). 'War of the Monsters'. Electronic Gaming Monthly. No. 163. Ziff Davis. p. 142. Archived from the original on June 24, 2004. Retrieved March 30, 2016.
  11. ^Tom Bramwell (April 10, 2003). 'War of the Monsters Review'. Eurogamer. Gamer Network. Retrieved March 30, 2016.
  12. ^ ab'怪獣大激戦'. Famitsu (in Japanese). Vol. 798. Enterbrain. April 2, 2004.
  13. ^ abChet Barber (February 2003). 'War of the Monsters'. Game Informer. No. 118. GameStop. p. 96. Archived from the original on February 27, 2004. Retrieved March 30, 2016.
  14. ^Fennec Fox (January 29, 2003). 'War of the Monsters Review for PS2 on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on February 9, 2005. Retrieved March 30, 2016.
  15. ^ abG-Wok (February 2003). 'War of the Monsters Review'. Game Revolution. CraveOnline. Archived from the original on September 29, 2015. Retrieved March 30, 2016.
  16. ^ abGreg Kasavin (January 15, 2003). 'War of the Monsters Review'. GameSpot. CBS Interactive. Retrieved March 30, 2016.
  17. ^ abBenjamin Turner (January 14, 2003). 'GameSpy: War of the Monsters'. GameSpy. IGN Entertainment. Retrieved January 31, 2008.
  18. ^Louis Bedigian (January 20, 2003). 'War of the Monsters - PS2 - Review'. GameZone. Archived from the original on October 5, 2008. Retrieved March 30, 2016.
  19. ^ abJeremy Dunham (January 9, 2003). 'War of the Monsters'. IGN. Ziff Davis. Retrieved March 30, 2016.
  20. ^John Davison (January 2003). 'War of the Monsters'. Official U.S. PlayStation Magazine. Ziff Davis. p. 118. Archived from the original on June 19, 2004. Retrieved March 30, 2016.
  21. ^Noah Robischon (January 17, 2003). ''Monsters' Inc. (War of the Monsters Review)'. Entertainment Weekly. No. 691. Time Inc. p. 86. Retrieved March 30, 2016.
  22. ^Alex Porter (January 14, 2003). 'War of the Monsters'. Maxim. Biglari Holdings. Archived from the original on February 1, 2003. Retrieved March 30, 2016.
  23. ^The Editors of GameSpot (February 8, 2003). 'GameSpot's Game of the Month, January 2003'. GameSpot. Archived from the original on November 29, 2004.

External links[edit]

Cheat Game War Of The Monsters

  • War of the Monsters at MobyGames

Age Of War Cheat

Retrieved from 'https://en.wikipedia.org/w/index.php?title=War_of_the_Monsters&oldid=993087149'